May 17, 2012

256 was not enough!

Hello again after two weeks! TJR HQ has moved to new business premises and we hope we can resume active blog keeping.

Headlines of the week: For the first time we failed a Windows Phone Marketplace certification process. Twice, to be exact, but for very different reasons.

Spiritual, our most graphics heavy game so far, hit the recently lowered ceiling for memory usage on WP7. (90 MB for the new WP Tango devices, note to developers.) This is actually very welcome wake-up call for us: While 256 MB of RAM is not much for a modern smartphone, it should be more than enough for a game like this. Back to optimizing, and let's do that from the beginning with the next project.

Then there is Ouroboring Life, which apparently is our first R-rated title. In case you are unfamiliar with the project, it is a simple rhythm based life simulator where your goal is to achieve perfect life after a few generations of fortune building. The game was made for this year's Global Game Jam. You can get better idea of what it's all about by watching the trailer.

During the game you come across life events, two of which are pretty hardcore: "Just enjoyed your first XXX!" and "Got an STD..." While we understand the cultural differences, it was still a bit of a surprise for the game not to pass the filter in some areas. We decided we're against the idea of changing the content, so we simply removed a few regions from the list.



Ouroboring Life is available for PC here and for Windows Phone here (both free!), in case you want to check out all the hardcore action yourself. :P


No comments:

Post a Comment